A blog about design, education and anything else that takes my fancy

Thursday, April 02, 2009

I'm not dead yet!

Buying travel insurance for my imminent trip to China (Shanghai and Beijing over two weeks - very excited!) I was a little concerned at some of the small print in different policies.

One insurer offered to pay me £50 every day in the event I am kidnapped. Up to a maximum of £500. Go figure.

Another promised to pay for me to be cremated or buried, but omitted the clause "in the event of your death". Fearing some overzealous undertaker knocking on my hotel bedroom door, I decided not to go with them.

Reminds me of this classic sequence from Monty Python and the Meaning of Life:



Or this, from The Holy Grail

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Saturday, March 14, 2009

Jon Stewart takes down CNBC and Jim Cramer

If you've been watching the Daily Show over the past week you'll know that Stewart has been exposing the shoddy and dodgy advice that CNBC gave out before the collapse of the stock markets. That led to a war of words with Jim Cramer which culminated in his appearance on Thursday's Daily Show.

If you missed it, here it is in three parts. It's crazy that it takes a comedy show to expose the bullshit that came out of that network but this is exactly what satire is for:








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Scary times for recruitment. What should designers do when supply outweighs demand?


Some freelance design is still being commissioned, though everyone is being asked to reduce their fees, and there is less work around – about 30 per cent in our experience.
Full-time work agency side is really hard to come by – very few studios are recruiting.
Many brands, especially some of the high-end fashion brands we work with, are bringing their graphic design / branding / digital work in-house, to cut agency costs. Our in-house vacancies have increased by 50 per cent, and with many brands developing brilliant studios, designers are increasingly likely to consider taking a role in what was once regarded as a less creative environment.

Supply still outweighs demand – we are finding that the designers who are getting work are not only very creative but, perhaps more importantly, have the right attitude.

Design recruitment consultant Mike Radcliffe on the downturn in the design market.

Posted via web from Jonathan's posterous

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Sunday, March 08, 2009

Is MacHeist's Tweetblast an example of how advertisers will destroy Twitter?

Like many people (19,000 at the last count) I took part in MacHeist's recent "tweetblast" which, as Cult of Mac explain:

is a simple concept. All you have to do is post a tweet on Twitter using a particular phrase, which in this case is:

‘@MacHeist Yeah, I’ll take a free copy of DEVONthink! http://macheist.com/tweetblast #MacHeist #free’

And once you’ve done that, you can claim a license code for DEVONthink worth just shy of 50 bucks.


I did it for several reasons - firstly I thought it was DEVONagent I was asking for, which is a rather good internet research tool. But it wasn't - it was DEVONthink which is also a neat tool but which, as an Evernote user, I don't really need. Secondly I wanted to make sure I didn't miss out on MacHeist which in the past has led me to getting hold of someinteresting software at knock-down prices.
But mainly I was intrigued. I'd seen companies use Twitter for promotional purposes before - for example Evernote themselves are asking people to send tweets on Fridays for a chance to win prizes, while of course at the same time telling anyone who follows them about the product.

But Evernote's strategy relies on people being bothered to compose a short and meaningful message - to me it's still within the realms of what Twitter is all about. The MacHeist approach is different. To get the "prize" (which is guaranteed) you simply have to send a set phrase. It's easy to do - in fact I read someone else's tweet and simply copied and pasted it and sent it on. It's the equivalent of a chain letter. It's not a meme, before anyone uses the term, as a meme is an idea that develops and mutates. This is cloning, not memetics.
It strikes me as being similar to those advertising campaigns where you would have to find someone or be approached by them and say a certain phrase word-for-word to win the prize. They still happen: radio stations phone people up randomly and if they answer with the required phrase they get money, but anything else (like "Hello?") loses.
It's sort of exciting, but it's also very useful for the organiser because it's a sure fire way of getting hundreds, thousands, if not more, people to memorise a phrase and rehearse saying it over and over. Then telling their friends.

There's no memorising going on here, of course, but there is certainly friend-telling. Tweeting the message ensures it's seen by anyone who follows you and, if your updates aren't protected, by anyone looking at the public timeline. Because it will happen quickly, it means the timeline will be flooded with the same message for an hour or so, and that it will crop up in any clients that track popular topics.

It's very, very clever. But it's also rather worrying. Why? Well I'll let Cult of Mac explain:

By asking people to turn their Twitter streams into advertising billboards, the MacHeisters are damaging the community there. Twitter’s supposed to be about the sharing of status, it’s all about conversation. I find it sad to see it being co-opted by commercialism. Sad, but not surprising.

The more Twitter grows, the more advertisers are going to try and game it. I don’t want the people I follow to be tempted into doing the spammers’ work for them. I don’t want to see advertising where I expected to see real people.


I think this is right: MacHeist has distorted Twitter to suit its own ends and I fell right in to it for a piece of software I didn't need (I even had to unprotect my updates temporarily to take part). Skittles did something similar last week, turning their home page in to a Twitter search for #skittles - the only problem being that it resulted in people posting racist and crude messages. MacHeist's approach is cleverer. If other companies cotton on to it (which they will if people like me blog about it!) we could soon see Twitter flooded with advertising messages like this one:

‘@Coca-Cola Yeah, I’ll take a free can of cola and the chance to win a trip of a lifetime! http://whatever.com #Coca-Cola #free’

You get the idea...

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Monday, March 02, 2009

Why Friends Reunited Failed

Andy Budd offers a couple of pointers to why Friends Reunited ultimately failed.
The first is familiar to anyone who understands the link between social viruses and biological ones, or who's read The Tipping Point

Like all social sites, Friends Reunited relied on the network affect, so when membership reached its tipping point the whole site went viral. However a lot of viruses burn through their fuel so quickly they die almost as fast as they grow, stifled by their own success. So with Friends Reunited once you’d registered, seen what your old friends were doing, connected with the ones you’d wanted to and had a laugh at the (hopefully) tragic lives of your childhood tormentors, there was very little reason to stick around.


The second links to my oft repeated point about how the design of the site (in terms of its graphic look and feel) isn't as important as people think.

The design of the site was delightfully amateurish, which was no surprise considering the background of the creators. However it had a low-fi ascetic that made it feel genuine; something it shares with it’s later contemporaries like MySpace. The truth is, while a better design would almost certainly helped its fortunes, people are willing to ignore bad design and usability if the perceived value is great. With Friends Reunited there were no credible alternatives or competition so people were happy to make do.


The greater the perceived value of something the less "good" it has to look. This is my Pizza Flyer Theory of design. Aesthetic value is inversely proportional to use value. The less useful something is, the more "beautiful" it has to look. Also the look of a thing has to match the purpose. For more see this article I wrote for Speak Up.


(Via Andy Budd::Blogography.)

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Thursday, February 26, 2009

The Studio Unbound: Social Networking in Design Education


The Studio Unbound: Social Networking and Design Education from Jonathan Baldwin on Vimeo.

University of Dundee Master of Design student Lauren Currie, and design writer Kate Andrews explore the power of online social networking, and demonstrate the tools students they use to move ideas forward, form networks with practitioners around the world, and build a reputation before and after graduation.

“For the designer to become a producer, she must have the skills to begin directing content, by critically navigating the social, aesthetic, and technological systems across which communications flow.” (Ellen Lupton, 1998).


In highlighting the creative people all over the world using social networking to their advantage, Lauren discusses the dynamic, conversational value of online networking and shows how ideas of teaching and learning need to move away from the confines of the studio towards other, often ad-hoc and virtual, venues.

Joining from London via video conferencing, Kate Andrews, design writer and networker extraordinaire, shares her own insights into the potential offered by new technology.

Focusing on the new possibilities and opportunities the digital world presents, this talk will demonstrate that the world has changed and is changing, and that design courses must change with it if they are to stay relevant.

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Thursday, February 05, 2009

How do you define an under-utilised graduate?

My current research is looking at the way in which the design industry uses graduates of any subject in design and non-design roles (according to the Design Council only 15% of the UK design consultancy sector is made up of designers, and only 40% of those are graduates).

One of the central theses is that the design industry is not very good at utilising graduates, especially in design-related roles, compared with other industries. (This varies - I suspect that the service design sector does better here than the fashion sector but that some areas of fashion are better than others. The term "the design industry" is problematic).

An early issue in the research has been "how do you define a graduate position"? Mason (1999) studied the chemistry, steel and financial sectors and found that when the supply of graduates started to increase in the early 1990s different sectors took different routes. The steel industry started upgrading a lot of previously "non-graduate" roles so that they took advantage of graduate skills and knowledge, or began creating new roles to attract talent and benefit from what was available. In particular, they began to expand their employment of graduates in roles related to design of products and systems*.
The finance industry, on the other hand, simply replaced non-graduates with graduates often without changing the roles they were expected to do. This he views (rightly) as under-utliisation of graduates.

I suspect the UK design industry is more like the finance sector than manufacturing in this regard. The campaign by representatives of the fashion and textiles industries, Skillfast-UK, to get universities and colleges to ensure graduates are skilled to be pattern cutters is an obvious example of under-utilisation of graduates. But I'm also interested in how graduates from non-design disciplines are used, for example those from English, accounting, law and business. I have a suspicion that there may be a significant difference which points to a failure to acknowledge the potential degree-level design qualifications offer. However it will be interesting if there is widespread under-utlilisation of graduates in all areas of the design business. This would certainly change the current emphasis on blaming educators for the perceived malaise in the design sector and instead focus on how the industry recruits and uses graduate talent.

A common definition of "graduate level" employment is simply one of responsibility. Is a graduate employed in a role with some strategic responsibility, with a degree of autonomy? It's not a satisfactory definition because you could categorise a lot of jobs in this way: someone working behind a perfume counter could be argued to be autonomous and to have responsibility to meet sales targets using their initiative. But basically working in a shop like that is not viewed as a graduate-level job while managing a branch of a large retail chain is. To many, including me, the reasons are obvious but the problem is explaining why. And linked to this is another issue, which is a value judgement. To many, managing a branch of a major retailer is not seen as "worthwhile" - I can imagine several former colleagues of mine thinking a graduate of theirs were a failure if this is what happened to them. And it leads to contradictions: a jewellery graduate working in a jewellers is probably seen by some to be working in a related field to their degree** while another who is training to be a police officer with fast track promotion is not. The former is in a non-graduate design-related post while the latter is in a graduate but non-design related post.
So who is better utilised? And of whom should we be prouder?

Something I found useful in Mason's paper is a set of three simple criteria for judging whether a graduate is being utilised properly or not, and which removes the value judgement. I mapped these as a flow-chart for ease of reference:

utilisation of graduates flowchart.jpg


(The third criterion may be problematic for some but Mason explains it: "The latter condition is one way of testing for the possibility that graduate performance in unchanged jobs is significantly better than that of non- graduates and is recognised as such in higher salaries" - in other words, is the graduate performing better and being recognised as such even though the role does not meet the first two criteria).

This of course strips out questions of whether the job is a good one, if the graduate is enjoying it and so on, but I suspect it is value judgements like those that need to be removed from the equation, at least at the initial stage because it points to company policy towards graduates. Questions of whether the jobs are challenging, enjoyable, offer paths to promotion etc are important but can be tackled later. What the flowchart offers is a quick and simple way of evaluating if a graduate is being utilised as a graduate and this will tell us about the company's attitude to graduates - are they employed strategically or seen simply as people to fill vacancies? In Mason's research, the steel industry was doing this very well, while the finance industry used the sudden growth in graduate numbers to place graduates in to jobs traditionally taken on by school leavers.***

With some adaptation I think this flowchart could be a useful tool for very quickly judging if a design company is utilising its graduate workforce. If the artworkers are a mix of graduates and non-graduates, all on similar salaries, then the answer is no. If the pattern cutters are all graduates, the answer is no.
And if it turns out that agency X is utilising its non-design graduates well, according to the tool above, but under-utilising its design graduates, it points to a further issue which I'll let you ponder.

My suspicion is that "the industry" is a mixed picture. That there are some companies that make good use of graduates from all disciplines, there are some that do not, and there are some that value graduates in some areas of its business more than others (e.g. a graduate in a business management role compared with a graduate artworker or pattern cutter).
What's important is that the tool be used not to condemn those that don't do it, but to educate them. It's far better to change expectations and understanding of what a graduate offers a design company than to alter courses to meet incorrect beliefs. Instead of changing all fashion courses so that graduates are well-trained pattern cutters, we should change the fashion industry's recruitment strategy so that it hires school leavers or manual workers from other sectors and trains them, and recruits graduates in to more strategic roles.

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Mason. (1999) Graduate Utilisation and the Quality of Higher Education in the UK. www.niesr.ac.uk

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*It's worth noting that despite what the design industry thinks, designers do not just work in design companies, but in-house. In this regard, its claims to be the "customers" of design courses are questionable. That would be like tabloid readers demanding that a newsagent stops selling broadsheets. Makes sense to the tabloid readers, but little sense to the shopkeeper.

**(And the former student will be seen by many in academia as "on their way" - it's often claimed that design graduates take their time to make their mark which is an argument I get annoyed with. Barristers make their mark from day one. So do doctors, nurses, teachers. Why does the design industry think it's okay that graduate talent languishes behind shop counters or in pattern cutting rooms? What if we changed that?)

***This, of course, inflates the number of graduates because if the only way to get an entry-level job is to get a degree, there'll be a growth in demand for degrees. And if the only jobs on offer to graduates are entry-level, why bother putting in much effort? You can see where this argument leads: claims that the quality of graduates is dropping may be better explained either by the quality of the jobs on offer (advertising an entry-level job to graduates is not going to attract the best candidates) or by the minimum requirements (a degree). To further complicate things, expecting a graduate to have "school leaver" skills (a famous designer who shall remain nameless once complained he couldn't find a design graduate who knew how to answer his phone properly) will only lead to a perceived lack of quality. If you hire a French speaker to deal with your Spanish customers, whose to blame when you find they're not very good at it? Similarly, then, if you hire a design graduate to cut cloth, where should you look when it turns out they can't do it?

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Thursday, January 15, 2009

Design versus innovation

I've posted a long (and typically, I hope, controversial) entry over at Design Cultures on the debate between design and innovation. I'm experimenting to see if a more provocative approach to that student-oriented blog will get them more involved rather than passive readers.

We'll see...

Here's a choice extract for you:

"Why do we still see the ability to draw a naked woman as the primary qualification to be a designer?"

Head over to see the rest and please add your comments!

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contains links to my articles and books.

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Books by Jonathan Baldwin

Visual Communication: From Theory to Practice (Winner of 'Best Higher Education Title' at the British Book Awards 2006) by Jonathan Baldwin and Lucienne Roberts Buy from Amazon.com Buy from Amazon.co.uk

More Than A Name: An introduction to branding by Melissa Davis and Jonathan Baldwin Buy from Amazon.com Buy from Amazon.co.uk

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