"Education is not the filling of a bucket, but the lighting of a fire."
WB Yeats
A blog about design, education and anything else that takes my fancy

Here's a clip from my recent trip to Brighton and a short ride on a fast machine.
I should explain that just before the thing got going, I felt my harness come undone. So I spent the whole half hour (in actual fact it was probably less than a minute) clinging on for dear life. So when my friend, Qin, says "you have to scream" I am in fact holding my breath in anticipation of being flung out to sea. Rest assured, you'd have heard me scream then...


I loved this when it was broadcast on The Daily Show. Take a look - as well as being extraordinarily funny, it's also pretty good analysis of an appalling "news" network.
Part 1
Part 2
Aaron at Product Behaviour contributes to an age-old discussion:
What is ‘design,’ anyway? Is it the ability to draw stuff? Is it the ability to cobble together a mechanism? Those may be part of it, but they miss the real point. Design is how you decide what to draw, and what to cobble together.
[...]
The project teams are made up of smart people with widely varying backgrounds. They’re capable of analyzing the situation in the field, coming up with solutions, building and testing prototypes. What they need help with, in the end, is making decisions: filtering the requirements; rating the criteria for a ‘good’ solution; knowing when to stay within the paradigm of current solutions to a problem and when to develop completely new technology.
Those are the things ‘professional’ designers really do. The technical skills are important, sure, but it’s decision-making that separates an OK solution to a problem from a great solution.
(Via Product Behavior.)
Great comment over atThe Serif where they're debating comments I made on internships in design companies:
"I graduated in 2006, and am currently working as a team secretary in an office, because I needed to pay my bills and survive basically. There’s two points I’d like to make. [...]
I started working at this office as a temp. (Paid well, I might add) I got taken on as an admin assisstant full time and within a couple of months I was being trained to become a team secretary. It’s a shame that the design industry looks to other places to do the groundwork and expect the finished article to turn up on the doorstep (the majority anyway). The main point here is that, yes, taking on a graduate is a gamble for companies, but that is no excuse not to pay someone while you make your minds up. 3 month contracts will do. Then there’s an option at the end, the person gets paid in the meantime."
More Than A Name: An introduction to branding
by Melissa Davis and Jonathan Baldwin
Buy from Amazon.com
Buy from Amazon.co.uk